

Stilt Village, for example, sounds a bit "tinny" - with a better soundfont it should sound bigger, fuller and even more impressive. Some talented remixers should get on it, the GBA's soundquality only hurt these compositions. Gotta say though, I'd LOVE to hear some GBA songs redone with a SNES soundfont. Eveline Novakovic (yeah, she composed most of the OST) did a spectacular job with this song. it makes you feel in that dark abyss, away from the relaxing blue waves of yore. No, they're oppresive, dangerous and tense - the coral abundance gives them a very different vibe from DKC1. Yes, Aquatic Ambiance is THE iconic song and everybody loves it (so do I), but it fits a certain type of water atmosphere. The SNES Water World is one of my favorite songs in the entire trilogy, to be honest. I quite like the GBA version (especially the section that starts after 1 minute - very David Wise). Great OP! I'm not gonna let this die 'cause DKC3's soundtrack is very underrated compared to its predecessors - it deserves a bit of an appreciation thread. The main menu music is very catchy too.īut since I'm pitting three tracks against one, and the GBA one is indeed excellent, I'm going to declare a tie. And while the title screen starts with a bunch of monkey sounds, it then develops into a wonderful remix of DKC1's bonus game music. but I'm partial to how the SNES game opens with that enigmatic fanfare. I know that everyone would pick the GBA version purely for being an Aquatic Ambiance remix, it is a good song, and it does fit the new intro. The music starts with a remix of Aquatic Ambiance for everything until you start the game. The music starts with a fanfare, goes into the title screen, and then the main menu. I will sometimes compare game sections that have multiple tracks.Ī warning: my music terminology is very limited, so my explanations might not be very descriptive or easy to understand if you don't hear the music track in question.ġ) Let's start with the Intro/Title Screen/Menu I am only going to compare the main tracks, barring a few exceptions. I will not compare the quality of the music, because as we all know, the SNES would win in every category. I did it with donkey Kong country 3, but it didn't put the soundfont in the folder and Sappy is way old including the gbamusicrip.-I will compare the composition, the melody, and whatever makes a track be good regardless of the soundchip used. Last seen: 1 year, 3 months and 7 days ago There are other means however to ripping sound from Wii U games as I use to on my old youtube channel but it involves a lot of sample isolation. Specifically for gba is what you're asking for that is gbamusriper, I don't know if it'll work for Donkey Kong Country 3 but you can try. There is no way to rip soundfonts from Wii U or 3DS yet, I'll give you a list of nintendo systems which you can rip soundfonts or samples from: Nes, snes, n64, gba, nds, gamecube and wii. Here's my request: I want someone to give me the soundfont of Donkey Kong Country 3 (GBA SOUNDFONTS ! NOT SNES SOUNDFONTS), Super Smash Bros for 3DS and for WII U if possible, Pokemon Stadium, Pokemon stadium 2, Super Mario 64 with their normal pitched sounds not high pitched or low pitched sounds like timpani with high pitch with the default sample rate.
Donkey kong country soundfont download#
Simply all you have to do is to request someone what soundfont you want from a video game (or anywhere else and they'll put a link to download the soundfont(s) or packs that comes with soundfonts too.

I always wanted to do this since I love the music from different video games and now I'll make that even better with soundfonts.
